This is the second of my two-part mini series about the Albin Countergambit, based on a blitz game I played on a few days ago.

In this video I go through the first few moves of the Albin Countergambit, which is a “counter gambit” to the Queen’s Gambit.

Next, I draw your attention to a trap that White must avoid on the 7th move and 8th moves.

The second half of the video looks at the Stockfish computer analysis of the blitz game that I played in the video that’s embedded in my previous blog post:

And here is the 2nd video in the mini-series:

The Albin Countergambit

Here are the opening moves of the Albin Countergambit, as expounded by John Watson in his book, A Strategic Chess Opening Repertoire for White (pp. 54-55):

  1. d4 d5
  2. c4 e5
  3. dxe5 d4
  4. Nf3 Nc6
  5. Nbd2 …

As can be seen, the point of the Albin Countergambit is for Black to advance his d-pawn to d4.

Against an inexperienced player, that could lead to a nasty little trap that White needs to avoid…

The Trap That White Must Avoid Falling Into

If, instead playing 4. Nf3 White tries to attack the d-pawn by advancing his pawn to e3, he can get himself into all sorts of trouble.

  1. d4 d5
  2. c4 e5
  3. dxe5 d4
  4. e3? B4+!
  5. Bd2? dxe3!
  6. Bxb4?? exf7+!
  7. Kxf7?? Qxd1!

Bye bye, Queen!

In the video I discovered that on the 7th move, if White plays Ke2 to protect the Queen, Black maintains a winning advantage by promoting the pawn to a Knight and checking the King, rather than promoting to a Queen with no check. Indeed, if Black plays 7… fxg1Q, then White can fight back to equality. Find out how in the video!


David Hurley

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